
Entitled Beyond a Steel Sky, it was released on Apple Arcade in June 2020, on Steam in July 2020, and on GOG.com in March 2021. A sequel was greenlit during the Broken Sword: The Serpent's Curse 2012 Kickstarter campaign, and was announced in March 2019. Reviewed on PlayStation 5 Beyond a Steel Sky is a cyberpunk adventure puzzler and spiritual successor to the 1994 cult-classic Beneath a Steel Sky. The story of Beyond A Steel Sky once again focuses on Robert Foster as he returns to Union City after ten years in search of a kidnapped child from his village. A remastered edition was released for iOS in 2009 as Beneath a Steel Sky Remastered, which also received a positive reception from the gaming press. Beyond A Steel Sky is a sequel 26 years in the making to the point-and-click adventure Beneath A Steel Sky, which lives up to its predecessor’s legacy, for the most part. It received positive reviews at the time of its release and is retrospectively viewed as a cult classic and Revolution's greatest game besides Broken Sword: The Shadow of the Templars.

It was built using Revolution's Virtual Theatre engine, first used in Revolution's previous and debut release, 1992's Lure of the Temptress.

The game has a serious tone, but features humour-filled dialogue, which came as a result of Cecil's and writer Dave Cummins's goal to find a middle ground between the earnestness of Sierra's and the slapstick comedy of LucasArts's adventure games. Cecil was a fan of Gibbons's work and approached with the idea of a video game.

Beyond A Steel Sky: Beyond A SteelBook Edition Includes Base Game, Limited Edition SteelBook featuring comic artwork by Dave Gibbons, Sticker Sheet, Digital Original Soundtrack.Originally titled Underworld, the game was a collaboration between game director Charles Cecil and comic book artist Dave Gibbons, and cost £40,000 to make. Looks can be deceiving and it all sounds too good to be true. Beyond a Steel Sky is a dramatic, humorous, cyberpunk thriller in which engaging puzzles drive a fast-paced narrative set in a dynamic world that responds to - and is subverted by - the player's actions. The mega city, now rendered in beautiful cel-shaded graphics, looks very impressive and is kept immaculately clean. Fortified and impenetrable, it is a utopia in which people live happily under the surveillance and control of a benign AI. But the trail has led you from your community of desert wasteland dwellers to Union City, one of the last remaining mega-cities in a world ravaged by shattering wars and political meltdown.

You are Robert Foster, who has vowed to bring a child back home after they were brutally attacked.
